

Tier V Boathouse: cost of researched ships (of Tier V) is reduced by 10% oil required: 50.The structures and rewards go as following:

These bonuses can be achieved when a clan Commander or Deputy Commander upgrade these areas. Each one gives different types of bonuses. It is in four parts, the Shipyard, Dock, Headquarters and Research Centre. Naval BaseĮvery clan will have a naval base, which they will be able to upgrade with the oil they earn.

Yup, every clan will have one, so you’d better join one quick! The naval base gives bonuses, that improve the more you build and upgrade. Yes! there is a new currency for World of Warships! You will be able to upgrade parts of your naval base with it! (For comparison, Black’s surveillance radar has a detection range of 7.5 km and last 20 seconds.Naval Base, Clan Battles, Deep-water torpedoes, there’s lots for World of Warships Update 0.6.11! Naval Base and Oil This new variant has fixed detection range at 7.5 km, and last 10 seconds, 12 seconds, and 15 seconds for Tier 8, Tier 9, and Tier 10, respectively. Added Surveillance Radar consumable on Slot 3 (engine boost).Torpedo range increased from 6 km to 6.4 km.Torpedo speed increased from 59 knots to 62 knots.533mm Mk7 deepwater torpedo’s damage increased from 15733 to 16700.Torpedo reload time decreased from 80 seconds to 73 seconds.Torpedo range decreased from 6 km to 5 km.533mm Mark II deepwater torpedo’s speed decreased from 53 knots to 52 knots.10.6% reduction to the chance of flooding.500mm G/6 AV** deepwater torpedo’s damage decreased from 10600 to 9233.And those guns are less likely to be destroyed. 127mm/40 Type89’s reload time decreased from 7.5 seconds to 5.5 seconds, 180° rotation time reduced from 22.5 seconds to 15 seconds.Please note the following information is from Supertest Server, meaning it’s not final and it’s subject to change without any warning. We will keep everyone informed about when / how the changes will be implemented. While the test was overall successful, the mechanics may still need some minor polishing, and we want to have some extra time for it.

The smoke mechanic changes from the 0.6.11 Public Test will not be implemented in the update.
